concmap_od is a map that is an output of a self-challenge I gave to myself: “Can I develop a map in one day?” The map is named after the challenge (od for one day).

Before beginning this map I chose on a simple style to avoid getting caught up in a mess of textures or crazy geometry. The style consists of a few parts:

  • 64x64 unit minimum block size. This keeps the geometry simple
  • Gray square texture for floor, white for walls
  • Edges and borders of geometry must be clipped for lighting.
  • Map lighting is all texture based. This reduces time spent illuminating the map properly.
  • Skybox is a flat white texture, with texture lights. To keep things in style.

Overall the map took me 8 hours to complete within the constraints above.

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